The process of mitigating luck: Why I hunger for roguelikes and deckbuilding

If you have any powers of observation in the world of video games, you may have noticed a sudden explosion of the concept of drafting your tools to advance through a one-life-only run where you’re expected to die, a lot, and try again. Now there are a few signs as to why this appeals to… Continue reading The process of mitigating luck: Why I hunger for roguelikes and deckbuilding